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Leveling Tutorials

These tips are targeted for any leveler, new or veteran. Even the most experienced can learn new things. I still learn things about the editor I have never learned.

1. Auto Save Feature
Save and save often. Did you know there is an auto-save feature in the SDK?

2. Events, Tags, and Names
Ever wonder what events work, what tags are, and how to change the object name?

3. Measuring Tool
Using the measuring tool

4. Selecting Actors
The basics of selecting actors

5. Creating BSP
Creating basic BSP, manipulating it, and some rules to follow

6. Build Order
BSP build order and its importance

7. Creating An Overview
Creating an overview like the official maps using a Photoshop template file here:
https://drive.google.com/file/d/0B5vIgkJfdzldZ2ZXS2VoSF81ZFk/view

8. BSP Cuts and Optimization
Some info on BSP cuts, build process, why important to keep BSP simple, optimizing resource usage, and fixing HoM issues

9. Removing duplicates and cleaning the myLevel packages
How to convert myLevel assets (textures & statics) to official package assets (if they exist)

10. Setting up ladders
How to get ladders to be consistent and intuitive to the player

11. Changing terrain layer resolution
Why terrain layers should be the same resolution and how to change them.

12. [[Bloom Guide]]
A tripwire bloom guide which explains the variables.

13. Terrain Variables
Various terrain variables explained.

14. Centering TerrainInfo Actor
A tip on how to center your level and the TerrainInfo actor to world origin (0,0,0). This is important to properly support foxholes.

x. Terrain editing, do's and don'ts of terrain
Link Unavailable

x. Lighting basics
Link Unavailable

x. Matching static mesh lighting to terrain (Foxholes, trenches, etc)
Link Unavailable

x. Groups how they work, their problems, and why you should use them
Link Unavailable

x. Saving, building, and revisions
Link Unavailable

x. Location, location, location
Link Unavailable

x. Movement, navigation, and speed
Link Unavailable

x. Collision and its importance
Link Unavailable

x. Creating and using environment maps
Link Unavailable

x. Keep lists, notes, and use it to motivate you (Finish Him!)
Link Unavailable

x. Fog and cull distance
Link Unavailable

x. Mass actor rotation from their origin
Link Unavailable

x. Terrain actor editing
Link Unavailable

x. Spectator cams and the eye
Link Unavailable

x. Portals, anti-portals, bsp, net cuts, and the devil
Link Unavailable

x. Collision radius and height
Link Unavailable

x. Blocking volumes and how to prevent players from getting stuck
Link Unavailable

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