Unit Reference Sheet ¶
Unit Conversion ¶
The game's base unit scale is in "Unreal Units" or "uu". This is an arbitrary scaling value that lets developers choose what scale to create their game with rather than prescribing a base real-world unit system such as metric or imperial.
For Red Orchestra and Darkest Hour, the conversion unit used are listed in the table below.
| Unit | Unreal Units |
|---|---|
| 1 meter | 60.352 |
| 1 foot | 18.4 |
Common Measurements ¶
Below is a table of common measurements that are useful when creating levels and assets.
| Name | Unit Units |
|---|---|
| Crouching Weapon Rest Height | 64 |
| Standing Weapon Rest Height | 96 |
| Common Room Height | 160 |
| Player Collision Radius | 23 |
| Player Collision Height (Standing) | 104 |
| Player Collision Height (Crouching) | 76 |
| Player Eye Height (Standing) | 94 |
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