Creating First Person Weapons ¶
Creating first person animations is a labor intensive job for an artist.
Scaling ¶
First person weapons should have a scale factor of 40.325 relative to their real-world measurements.
This is an arbitrary scaling value calculated from the first-person model for the MP40 in Red Orchestra.
For example, if your real-world weapon is 800mm in length, the length of the first-person weapon model should be 32,260mm.
Bones ¶
Default Bones ¶
The following bones are used for typical projectile weapons. Note that these are not necessary for all weapons (e.g., grenades, rocket weapons).
| Name | Description |
|---|---|
muzzle |
The muzzle bone is used to spawn the first-person firing effects. |
ejector |
The ejector bone is used to shoot shells out of the weapon when it fires. If your weapon does not eject shells (e.g., rocket weapons, grenades etc.). |
Orientation ¶
The +X axis ("forward") should be used to indicate the direction of a bone. For example, the ejector bone should have its +X axis pointing in the direction that shells are to be ejected.
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