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Character Animations

This document is a work in progress.

This tutorial will guide you through the proccess of setting up the character rig (metarig) and importing animations from the game.

To get started you will need:

Linking metarig to your .blend file

NOTE
You can skip this step and use a template file provided with the metarig.

It's recommended to link the metarig so it can be easily hotswapped — to upgrade to a new version for example.

2. Create a library override

3. Import keying sets

If you look at Scene tab in the properties window on the right, you should now see two new keying sets.

4. Attach the weapon (optional)

5. Add rest pose to NLA editor (optional)

Importing animations

NOTE
Our character animations are stored in DHCharactersGER_anm.ukx package. To extract them, use umodel tool.

For this part you'll need the PSA Import Addon and Darklight Blender Addon installed.

1. Import sequences from the .psa file

  1. Go to File -> Import... -> Unreal PSA (.psa)
  2. Pick the .psa file with character animations.
  3. Select sequences from the list and click Import.

2. Transfer animations onto the character rig

IMPORTANT
The animations will be transfered with the parenting relations you have setup. Make sure to adjust parenting before proceeding!

For example, for most weapon animations, you might want to have hands parented to the weapon.

  1. Select the RIG armature and go to pose mode.
  2. Go to armature data properties.
  3. Find the Darklight Animation Baker tab.
  4. Select IMPORT armature under Source Armature.
  5. Select RETARGET bone collection under Target Bones.
  6. Pick the sequences you want to transfer and click Bake Actions.

CAUTION
Selecting "rest" action or any other actions that modify metarig properties might mess up the transfer of other sequences.

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